in this video Figaro snuggles down into the blankets.ĩ.Spacing and timing. It is giving a character already moving another action, for example a character walking and smoking, the second action it would be smoking, adding more dimension to the animation. Most actions follow a circular path to give the animation a realistic movement, as in real life, our arms and head move in an arc when walking, running, etc, the animals do the same, this is why this principle is used in animations.Ĩ.Secondary motion. There are more frames when an action starts and finishes than in between the starting and finishing point.ħ.Arcs. In this link you could see an example of this principle Ħ.Slow out and slow in. It is when the body of the character stops, and other parts continue to catch up to to the characters body, for example long hair. Consist on animate key frames and then fill the gaps, it is also known as frame to frame animation.ĥ.Follow through. Also using different camera shots or angles of the same action in the timeline helps in telling the story and making the viewer interested.Ĥ.Straight ahead action and pose to pose. An action should tell the viewer the attitude, mood, reaction or idea of the character and it has to relate to the story and its continuity. This movement its used in almost all the movements people do in real life.ģ.Staging. It is used to prepare the viewer that a character is about to perform a major movement, like kick a football, it is not just kicked, you have to put your leg backwards and then kick it. Here is an example of squash and stretch used in "ratatouille" Ģ.Anticipation. This principle is commonly used by animators, it consist of giving a sense of weight and flexibility to an object, it could be used on simple and complex objects.
![vimeo ratatouille soundtrack vimeo ratatouille soundtrack](https://assets.disneylandparis-news.com/uploads/2019/11/Visuel-LK-poster.jpg)
With these principles the animations look more realistic, for example the bouncing ball looks better and more realistic with the squash and stretch principle.ġ.Squash and stretch.
VIMEO RATATOUILLE SOUNDTRACK TV
These principles were and are still being used for animators in lots of films, tv shows, gaming, and any other way of animation. The principles of animation were introduced by Ollie Johnston and Frank Thomas in 1930, they were animators at Walt Disney Studios. In others words, image after image with this phenomenon creates motion. Is the name of the phenomenon of an image staying in the retina for a short period of time, when another image appears, this phenomenon gives the illusion of movement.